Synchronization
Features
All features can be enabled or disabled at any time. If a feature is disabled, the data will still be saved, but it won't be loaded for the player. This behavior ensures that data won't be lost if you re-enable a previously disabled feature.
Inventory
Items in the player's inventory, the selected hotbar slot (which also synchronizes persistent data containers and custom model data).
Ender chest
Items in the ender chest (which also synchronizes persistent data containers and custom model data).
Game mode
Player game mode.
Experience
Player experience and level.
Potion effects
Player potion effects.
Health
Player health and max health.
Food
Player food level, saturation and exhaustion.
Air
Player air and maximum air.
Location
Location (X, Y, Z and world). Disabled by default.
Advancements
Player advancements.
Statistics
Global statistics, block statistics and entity statistics.
Fly
Player fly.
Timeouts
Timeouts are utilized in two scenarios:
Player joining
When a player joins a server, timeouts come into play. If the player is transferring from another server with SmoothSync, the plugin checks for a message from the previous server. Upon receiving the message, data synchronization occurs. If the message isn't received within the defined timeout, the data retrieval takes place from Redis or MongoDB.
Requesting Updated User Data
The second case involves actions like using commands such as /invsee
, /endersee
, /smoothsync edit-inventory
, and /smoothsync edit-enderchest
. In a manner similar to the previous case, this method detects whether the player is currently connected. If they aren't, the plugin retrieves the data from Redis or MongoDB. If they are connected, a message is dispatched to the server to request an updated user version. If the message isn't received within the specified timeout, the data is fetched from Redis or MongoDB.
Timeout durations can be customized within the config.yml
file under the synchronization.timeouts
section.
Prevent damage
SmoothSync offers an option (in config.yml
) to prevent damage while synchronizing player data.
Data update
Performance mode
You can enable or disable the performance mode (enabled by default in config.yml
). Here are the distinctions between the performance modes:
Regular interval update
Redis
Redis & MongoDB
Update on quit
Redis & MongoDB
Redis & MongoDB
Update on death
Redis
Redis & MongoDB
Update on server stop
Redis & MongoDB
Redis & MongoDB
Save interval
You can set the time interval (in seconds) between each regular update.
Update on death
You can choose to enable or disable (enabled by default in config.yml
) the saving of player data when a player dies.
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